Making of "Hover" Beach Scene
To model the terrain I started with a flat plane with a lot of segments, then converted it to an editable poly.
In the top view i moved the vertices around to get a more rounded island shape., then selected groups of vertices and moved them up to create a slope and higher land height in the middle of the island.
Then i Imported the building model and placed it on the terrain. The sea is a simple plane.
Basic Render:
I created a Vray Sun and Sky and a Vray Physical Camera for views, then adjusted camera ISO and exposure settings to adjust brightness.
The sea is a water material. The colour is a bit overexaggerated because i was going for a slightly cartoony/game-inspired look for the scene (very saturated colours).
Scene Rendered with Vray Sun and Sky an VrayPhysical Camera
Started adding different materials to the island using multi-subobject material. The stone material is a map from CGtextures.com the cliff has a Vraydisplacement modifier to give the texture more depth.
Adding Materials
To be continued...
Labels: making of