Wednesday 17 April 2013

Making of "Hover" Beach Scene







The concept is an island scene with buildings right next to beach, with a green hillside/lope, and a cliff face starting on the other side.


To model the terrain I started with a flat plane with a lot of segments, then converted it to an editable poly. 
In the top view i moved the vertices around to get a more rounded island shape., then selected groups of vertices and moved them up to create a slope and higher land height in the middle of the island. 
Then i Imported the building model and placed it on the terrain. The sea is a simple plane.




Basic Render: 
I created a Vray Sun and Sky and a Vray Physical Camera for views, then adjusted camera ISO and exposure settings to adjust brightness. 
The sea is a water material. The colour is a bit overexaggerated because i was going for a slightly cartoony/game-inspired look for the scene (very saturated colours). 




Scene Rendered with Vray Sun and Sky an VrayPhysical Camera


Started adding different materials to the island using multi-subobject material. The stone material is a map from CGtextures.com  the cliff has a Vraydisplacement modifier to give the texture more depth. 




Adding Materials














Different viewpoints:





















    
To be continued...

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